Updated Randomness


Hello, and, HAPPY NEW YEAR! I just completely changed up the randomness script in the game so now things should truly differ from each run. Massive thanks to Gumpy Function. I used this article to fix it. The way I personally did it was every direction each time you press adds 1 to a counter. When that counter reaches 3 it calculates a new random number.  I made it this way because if it calculated it every single movement it would likely cause lag. And I do plan on at least attempting to play this on my gameboy color and gameboy advanced sp.

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